Eras
Empires in this world exist in 3 different time periods. Interacting directly with an empire in another era requires an open Time Gate.
The offensive and defensive power of military units varies with one's era. Additionally, empires in different eras receive the following bonuses and penalties:
- Economy: Affects the per capita income of your citizens.
- Food Production: Affects how productive your farms are.
- Industry: Affects your ability to produce military units.
- Energy: The rate at which your wizards produce mana.
- Exploration: How much land you gain per turn spent exploring.
Era | Economy | Food Production | Industry | Energy | Exploration |
---|---|---|---|---|---|
Past | -5% | -5% | -10% | 20% | 0% |
Present | 0% | 15% | 5% | 0% | 20% |
Future | 15% | -5% | 15% | -20% | 40% |
Time Gates
Time Gates are the only way to interact with empires in other eras. They are opened by wizards in the magic center and require a large amount of mana to maintain. Time Gates can be opened or closed at any time, but the process takes 2 turns.
Era Differences
On top of the era bonuses above, the names of resources, structures, and units change between eras.
Past | Present | Future |
---|---|---|
Peasants | Civilians | Drones |
Grains | Nutrients | Power Cells |
Mana | Energy | Bandwidth |